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Game the house 2
Game the house 2





game the house 2 game the house 2

Keep setting tiles aside until you find one that works on your floor. If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. Add each new tile as logically as you can, creating adjacent rooms with connecting doors. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. The game has a few new twists after the haunt starts. You can attack (once during your turn after the haunt starts).īefore the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). On your turn, you can do as many of the following actions as you want, in any order: Starting with the first player and going clockwise, each player takes a turn exploring the house. Players take turns clockwise following the first explorer.Īfter setup, the table should look something like this: Game Play (Look on your explorer's character card to see his or her birthday). The explorer who has the next birthday goes first. Put the dice in a pile within easy reach. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). (Don't worry about which floor is shown on the back of the tiles).Įach player must put his or her explorer's plastic figure in the Entrance Hall. Mix all of the rest of the room tiles together and put them facedown in a stack. Place them from left to right reasonably far apart. Do the same with the item cards and the event cards.įind the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Pick one.Īttach 4 plastic clips to your explorer card. There's a different explorer on each side of a character card. You'll use them after the haunt is revealed.Įach player chooses a character card. Set aside the Traitor's Tome and Secrets of Survival haunt books. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. 12 large circular monster tokens (includes art)Įxplore the house and make your character stronger until the "haunt" scenario begins.2 haunt books (Traitor's Tome and Secrets of Survival).







Game the house 2